Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Support diffcalc for non-standard gamemodes #68

Merged
merged 6 commits into from
Jun 8, 2024
Merged

Conversation

Syriiin
Copy link
Owner

@Syriiin Syriiin commented Jun 7, 2024

Why?

It's long overdue.

Changes

  • Add difficalcy calculators for taiko, catch and mania
  • Calculate difficulty and performance values for all scores and beatmaps instead of relying on osu api values
  • Add support for fetching latest scores from non-standard gamemodes
  • Refactor performance calculations to support batching of non-unique beatmaps
    • This means speed stays consistent throughout recalculations now, rather than slowing to a crawl when the last 10%
  • Refactor beatmap updates to support batching

Notes

Deployment requires env var updates

@Syriiin Syriiin force-pushed the nonstandard-diffcalc branch from ec96c33 to 77250ec Compare June 7, 2024 13:57
@Syriiin Syriiin force-pushed the nonstandard-diffcalc branch from d12a8d7 to 9edcfd0 Compare June 7, 2024 16:54
@Syriiin Syriiin merged commit 2ad6f72 into master Jun 8, 2024
3 checks passed
@Syriiin Syriiin deleted the nonstandard-diffcalc branch June 8, 2024 04:46
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant